/*
---------------------------------------------------------------------------------------
This source file is part of SWG:ANH (Star Wars Galaxies - A New Hope - Server Emulator)

For more information, visit http://www.swganh.com

Copyright (c) 2006 - 2010 The SWG:ANH Team
---------------------------------------------------------------------------------------
Use of this source code is governed by the GPL v3 license that can be found
in the COPYING file or at http://www.gnu.org/licenses/gpl-3.0.html

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
---------------------------------------------------------------------------------------
*/

#ifndef ANH_ZONESERVER_CAMP_H
#define ANH_ZONESERVER_CAMP_H

#include "PlayerStructure.h"
#include "BuildingEnums.h"

//=============================================================================


//=============================================================================

class Camp :	public PlayerStructure
{

public:

    Camp();
    ~Camp();

    CampFamily		getCampFamily() {
        return mCampFamily;
    }
    void			setCampFamily(CampFamily bf) {
        mCampFamily = bf;
    }

    float			getHealingModifier() {
        return(mHealingModifier);
    }
    void			setHealingModifier(float modifier) {
        mHealingModifier = modifier;
    }


private:

    float			mWidth;
    float			mHeight;
    uint32			mTotalLoadCount;
    float			mHealingModifier;

    CampFamily		mCampFamily;
};

//=============================================================================

#endif
